How can a museum, research or any cultural centre acquire skills for working with games and persuasive projects avoiding common pitfalls?
In this interactive workshop, each participant will design her own game on a theme of choice. Each participant will have an exercise booklet to be filled with the progressive definition of a game centred on the theme of choice.
Many of the diverse dimensions of an applied game will be explored through a specific exercise. We will alternate introductions, doing the exercises and providing feedback.
Source for more in-depth explorations after the workshop will be provided.