March 24, 2017
Plenary Hall | 10:00
Plenary Hall | 10:00
Impossible mission: designing and estimating applied games
How can a museum, research or any cultural center make its contents
more accessible through games while respecting the complexity of the
subject?
In this workshop we will work hands on existing applied games,
analysing them through different lenses and hence progressively
acquiring the game design language. This will lead us to 1. define the
basic game design work from knowledge base to concept and mechanics
and 2. define estimations for the work required to prototype and
develop applied games.