It is said that “those who cannot remember the past are condemned to repeat it”: but what happens, inside and outside museums, when people play with it? The talk focuses on threats and opportunities of designing video games with historical settings and interactive experiences about cultural and artistic topics.

Stay updated
Signup to receive our latest news
×

Notice

This website or its third-party tools use cookies, which are necessary to its functioning and required to achieve the purposes illustrated in the cookie policy. If you want to know more or withdraw your consent to all or some of the cookies, please refer to the cookie policy.
By closing this banner, scrolling this page, clicking a link or continuing to browse otherwise, you agree to the use of cookies.